Starship: Pirate

Wall to Wall Pirates

David Louis Edelman is interviewed by John Joseph Adams over on SciFi Wire, where he talks about the science of bio/logics that make up a large part of his extrapolative future in Infoquake:

“”There are programs to help you stay awake, and … the beginning chapters revolve around a program called ‘NightFocus 48,’ which enables you, during the nighttime, to see better… “There’s [also] a program … called ‘PokerFace 83. 4b.’ If you want to project zero emotion, to prevent somebody from getting a read on what you’re thinking, you fire up this program real quick, and your face just goes to this poker face, essentially. There are lots of programs like that, and I tried to give the impression these people are operating these programs all day long. It’s almost like when you’re sitting at a computer, there’s the antivirus program going on in the background, there’s a defragmenting program going on, Windows Update is updating, or a Linux package is updating. So these people are running thousands of programs all day long, [with] 90 percent of them just going on in the background; they’re probably not even aware of them.”

Meanwhile, good words from the December 15th Library Journal regarding Mike Resnick’s Starship: Pirate:

“After his crew rescued him from trumped-up court martial charges, Capt. Wilson Cole, formerly a member of the galactic Republic and now an outlaw, decides to turn to piracy to survive. His version of what pirates do, however, differs from the standard pillage-and-plunder mode; other pirates are his chosen quarry. This sequel to Starship: Mutiny, set in Resnick’s Birthright Universe (A Hunger in the Soul; “The Widowmaker” series) shows the author’s genuine flair for spinning a good yarn. Snappy dialog, intriguing human and alien characters, and a keen sense of dramatic focus make this a strong addition to most sf collections, with particular appeal to the sf action-adventure readership.”

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Just in Time for Christmas: A Holiday Made Better with Pirates

Got my own copies of Mike Resnick’s Starship: Pirate this weekend, the second book in his five volume military SF series that began with Starship: Mutiny, and as hot as this book looks, I’m going to brag on a number of very talented people – beyond Mike himself, of course – who have all come together to help make this into something really special.

First, it’s just a great looking book, thanks to illustrator John Picacio for the cover, and to our interior layout genius Bruce Carle, both of whose work consistently blows me away. Both of them continue the great art & design of the first book, and isn’t the purple just a gorgeous color choice here?

However, in each of the Starship books, we include a meaty appendixes of ancillary information – Mike calls them “DVD extras” – and this one in particular incorporates several things I’ve wanted to do for some time. In addition to the background article on Mike’s Birthright universe and his timeline (which will be included, and updated, for each book in the series), this time out we’ve run a number of unique extras.

First, there are two fully playable games. In Starship: Pirate, Mike references a popular pastime in his future history called “bilsang,” said to be “a game that makes chess and toprench look like kid’s games.” He sketches out a few loose rules, though not enough to actually play. So, last February we held a contest in which we invited fans to create the rest of the game according to Mike’s criteria. Alex Wilson won, though Mike Nelson’s runner up was so good that we included it as well, as the other fictional game Mike mentions, the “toprench” referred to above. So, rules for both games are included in the appendixes. Seen on the left, a page from the bilsang appendix, as conceived by Mike Resnick & Alex Wilson and crafted by the wonderful Bruce Carle.

Then, working from Mike’s descriptions and photographs of the physical model John Picacio constructed for his cover illustrations, actual aerospace engineer Deborah Oakes has created six pages of detailed technical schematics of the interior of the starship Theodore Roosevelt. One of Deborah’s pages is seen on the right. Seen with the other five pages, the ship really comes to life as a physical entity. (Can an RPG be far behind?)

Starship: Pirate is out in December, right in time for a Pirate Christmas, but I see that it’s already available for shipping from Amazon right now. When you get a copy – because, how could you resist it, really? – drop in and let me know what you think. Running starship schematics in the book fulfills an ambition I’ve had for years – ever since (I confess) I read the Starfleet Technical Manuals as a kid, really – so I’m really proud of everyone’s efforts. John, Bruce, Alex, Mike, Mike & Deb – you’ve all done amazing! Now, Mike, what the heck are we going to do for an encore?

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The Pirate in PW

Just got back from the World Fantasy Convention in Austin, Texas – about which more soon on my personal blog – to find this wonderful bit of news in my in-box. Publishers Weekly has just given Mike Resnick’s upcoming Starship: Pirate (out in time for Christmas) this glowing review in their November 6th issue:

“One of the characters in this sequel to Starship: Mutiny (2005) asks, ‘Whatever happened to heroes who didn’t think everything through, but just walked in with weapons blazing?’ The answer is ‘They’re buried in graveyards all across the galaxy.’ This sums up nicely Hugo-winner Resnick’s approach to military SF, which isn’t so much about fighting and hardware as it is about strategy and leadership…. Readers craving intelligent, character-driven SF need look no further.”

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