Make me look stupid and win an ARC!


It is true that people love giveaways. Several great nations have been founded on the very concept, with “giveaways” being the number two reason behind national identity behind “What Independence Means to Me” essays.

It is also true that the only thing that people love more than giveaways is making other people depressed. And here, my friends, is an insider secret: no tears are thicker or sweeter than those of authors. They are bottled to make perfume, slathered on like fine oils and if you need a quick burst of energy, just licking them straight off the cheek of an author whose received a bad review, well…there’s just nothing like it. I, too, indulge in this practice, having long committed an anonymous, passive-aggressive hatemail campaign against fellow Gollancz author Alex Bell while masquerading under the guise of Jericho Mtumbe, Zimbabwean Mormon attorney.

But enough about my pending lawsuits. The purpose of this blog is to provide you with both a giveaway and an opportunity to make me look dumb, with the arrival of Mr. Sykes’ Fantasmagorical Extraoracle Stupidifferic Betting Contest!

You see, just yesterday, I received the final proofs for Tome of the Undergates. Some of you may be familiar with the editing process already, but let me enlighten those of you who aren’t.

Step 1: Line editing. This is basically the “meat” of the process, in which the editor who proclaimed to like your book enough to buy it now proceeds to point out how stupid you were when you wrote it. I kid, of course, they don’t actually use words as nice as “stupid.” Rather, they go line by line and find what works and what doesn’t. This is where plot holes are filled, characters are refined, and sweeping changes are made. Frequently, this happens more than once! But when it’s done, you go to…

Step 2: Copy editing. This is where a copy-editor, a fine man or woman in the employ of your publisher, goes balls-deep into your writing and starts picking out the sentence fragments, poor word choices, illogical fallacies and just general stupidity. This is also the point where authors and editors both look the most foolish. How foolish, you might ask? As an example: throughout the many, many read-throughs my editor and I did of Tome, neither of us realized that wheel could only spin two ways and it took a copy-editor to catch it. Once they’re done with that, though, you reach this part…

Step 3: Final editing. This is basically where it’s your last possible chance to change anything at all. This is also when you go the most nuts, because there’s a lot to change and you can, usually, only change less than 10% or you wind up having to pay for it.

My friends, it is in this moment, this Final Edit, that Tome of the Undergates finds itself and we find ourselves in a contest of excellent portents.

The Lowdown: We have three (3, III), Advanced Reading Copies (ARCs) to give away (bribe) to those interested. The contest is pretty simple, in that it only has one rule.

Guess How Many Mistakes I’ve Made: You read it correctly! All you have to do is guess how many mistakes I’ve missed through the editing and, if you’re closest to the actual number, you could win one of these fine-ass ARCs!

The Nitty: The book is close to 600 pages long and we can’t make more than 10% of an actual change to it, so that would put your odds of finding a mistake at about between 1 and 60? Sounds right, right? So, make your best guess, based on how well you know me or my editor (if you don’t know either of us, remember the wheel story).

The Gritty: So, once you’ve made your guess please send an email (FROM AN ADDRESS YOU CHECK FREQUENTLY; NO THROWAWAY ACCOUNTS, PLEASE) to sam.sykes66@gmail.com with your guess! Corrections are due back by January 13th, so you have until midnight (Arizona time, my time; eff all y’all in other, lamer time zones) on that day to turn in your guess! If you win, we’ll send you an email asking for your shipping address and slap it on out to you, personally signed and possibly with an insulting message inside!

WHAT A GREAT GODDAMN CONTEST! GUESS NOW, YOU HORRIBLE LITTLE PEOPLE! FEED OFF MY MISERY! PROFIT FROM MY AGONY!

Love,
Sam

xoxoxox

Make me look stupid and win an ARC! Read More »

For Your Viewing Pleasure: Blood of the Mantis

Blood of the Mantisby Adrian Tchaikovsky
Cover Illustration © Jon Sullivan
Jacket Design by Jacqueline Cooke

Driven by the ghosts of the Darakyon, Achaeos has tracked the stolen Shadow Box to the marsh-town of Jerez, but he has only days before the magical box is lost to him forever. Meanwhile, the forces of the Empire are mustering over winter for their great offensive, gathering their soldiers and perfecting their new weapons. Stenwold and his followers have only a short time to gather what allies they can before the Wasp armies march again, conquering everything in their path. If they cannot throw back the Wasps this spring then the imperial black-and-gold flag will fly over every city in the Lowlands before the year’s end. In Jerez begins a fierce struggle over the Shadow Box, as lake creatures, secret police and renegade magicians compete to take possession. If it falls into the hands of the Wasp Emperor, however, then no amount of fighting will suffice to save the world from his relentless ambition.

Coming May 2010

For Your Viewing Pleasure: Blood of the Mantis Read More »

For Your Viewing Pleasure: Empire in Black and Gold

Empire in Black and Gold by Adrian Tchaikovsky
Cover Illustration © Jon Sullivan
Jacket Design by Jacqueline Cooke
The city states of the Lowlands have lived in peace for decades, bastions of civilization, prosperity and sophistication, protected by treaties, trade and a belief in the reasonable nature of their neighbours.

  But meanwhile, in far-off corners, the Wasp Empire has been devouring city after city with its highly trained armies, its machines, it killing Art . . . And now its hunger for conquest and war has become insatiable.

  Only the ageing Stenwold Maker, spymaster, artificer and statesman, can see that the long days of peace are over.  It falls upon his shoulders to open the eyes of his people, before a black-and-gold tide sweeps down over the Lowlands and burns away everything in its path.  

But first he must stop himself from becoming the Empire’s latest victim.

For Your Viewing Pleasure: Empire in Black and Gold Read More »

More Recommendations for Holiday Reading…

The love just keeps flowing it. And it is the season for giving…

Diving into the Wreck

“The pacing is perfect, the choices and decisions made by the major characters feel authentic and leaves readers looking for more.”  –Monsters and Critics

Sasha (A Trial of Blood and Steel)

Sasha is an excellent opening to A Trial of Blood & Steel. The interweaving of war, politics, religion, geography, family and a non-human race are skillfully done. Anyone who likes his or her fantasy to be as intellectually complex as it is entertaining would do well to pick up this book.”-SF Signal

“Sasha reads like a pleasant melding of The Lord of the Rings, medieval-style warfare and intrigue mingled with the political and religious wranglings of Dune. In fact, Sasha makes a nice parallel to Dune’s Paul Atreides. With a galloping plot and plenty of swordplay, honor, dishonor, treacheries, and victories, Sasha is a worthy addition to the heroic fantasy genre.” –Sacramento Book Review

“Sasha’s torturous path to maturity, complete with painful missteps, is sensitively conveyed, and while I definitely cheered for her, I also found myself arguing with her—and in a way, that’s a higher compliment to pay an author… The second book, Petrodor, will likely be on the shelves by the time you are reading this. Go pick it up—I know I will.” Realms of Fantasy

The Quiet War

“This is an impressive novel. More science fiction needs to be like this.” –Adventures in Reading

“Meanwhile, McAuley gives us three other point-of-view characters and does a professional job of melding all of them into a satisfying climax. He’s also left the door open for a possible sequel, and given how much I enjoyed The Quiet War, I hope he follows through. The book won’t change your world, but it’s more than just a by-the-numbers space opera, and fans of this neglected genre now have something to add to their collections.” –San Jose Mercury News and Contra Costa Times

The Silver Skull (Swords of Albion)

“The scary nature of the Otherworld adds a nice edge to this well paced spy thriller that promises more jolly adventures in the Swords of Albion series as it pits humanity against the Faerie. This is a place where the things that go bump in the night are best left alone and the important issues of the day echo today’s headlines making for an interesting alternative reality read.”-Monsters and Critics

Starship: Flagship

“Read Starship: Flagship as a fitting end to the series and to mark the end and to mark the end of the human Republic in the Birthright universe time-line. Mike Resnick and Orson Scott Card breathe new life back into military sci-fi, and pay close attention to the seeds of a sequel put fourth at the very end… what will be the ultimate fate of the galaxy and man?” -AstroGuyz.com

The Martian General’s Daughter

“… a well-researched and engaging novel, with a vibrant milieu, and definitely worth a look.” –Strange Horizons

More Recommendations for Holiday Reading… Read More »

Let’s Talk Video Games

It’s probably not too hard to believe that a lot of authors are also avid video gamers. Why, Richard Morgan has recently been hired to write plots for video games with (I think) EA? Someday, I, too, may ascend to such a lofty position. For the moment, though, I must be content to merely play them and talk about them.

I suspect, too, that if you’re interested in my book, you might also be a fan of video games. To that end, you might find this post, detailing the best of 2009 and the most anticipated of 2010 to be handy.

Without further ado…

God of War Collection

I’m using Amazon for this because I can’t find a homepage. Anyway, it may come as a less than shocking confirmation or a horrific surprise that I am a colossal God of War fan. I played both obsessively on the PS2 and, on the PS3, my lust for blood and quicktime events has been rekindled (largely because my PS2 died ages ago).

The gist of the game(s) is as follows: Kratos is a man who is not nice. He sold his soul to Ares, the ancient Greek god of war, in exchange for power. When he decided that this was too much to pay, he went on a rampage across Greece, slaughtering minotaurs, gorgons, skeletons and basically everything out of Clash of the Titans. In God of War 2, he decided that it wasn’t the best idea to stop with Ares and swiftly declared war on the rest of the Pantheon.

What I really love about this game, beyond the fact that you can headbutt a minotaur, drive a pair of blades in his open mouth and rip his jaws apart, is the sheer lack of apology and bravado with which Kratos is depicted as a warrior. Yes, he rips off heads. Yes, he rips the eyeballs out of cyclopes. Yes, he impales giant hydra. But that’s just what he does.

Did you never play God of War? You might wonder if you are a bad person for not doing so. It’s not up to me to pass judgment (but yes, you are awful, play it now).

Dragon Age: Origins

Bioware is a company renowned for awesome RPGs, most of which involving wizards, goblins and the occasional cameo by a Forgotten Realms character. If you played Mass Effect, you’re probably aware that they’ve moved onto somewhat more original and independent project. DA:O is their second project, returning to traditional fantasy roots.

It’s labeled a “dark fantasy,” and the most I can guess is that this means “there is a lot of blood and some of your group members are a-holes.” There’s a lot of the old fantasy tropes: elves, mages, dwarves, orcs. But they’re done in a very interesting way: elves are second-rate citizens or angry xenophobes, mages are dangerous thrill-seekers, dwarves are underground Hindus, orcs are called something else entirely are born FROM A FOUR-BREASTED ABOMINATION WITH TENTACLES.

It’s quite fun, all in all. The story is a little predictable (tell me if you can’t spot the treasons coming), but that’s not a bad thing, necessarily. The writing and dialogue is top-notch and the combat is very fun, being both great for those who enjoy a seat-of-the-pants playstyle and those who prefer a more tactical approach.

Batman: Arkham Asylum

This is easily my choice for Game of the Year. I can’t say enough good things about this game (and this is coming from a man who knows next to nothing about the Batman universe).

The best thing I can say about it is that this is the only game I’ve seen in awhile that actually invents and brings together an entirely new style of gameplay, namely, predatory. Stealth games aren’t new at all, it’s true, but to call AA a stealth gameplay would be an understatement that would probably make me deck you. The sheer variety of tools, techniques and abilities with which you have to hunt and take down your enemies is mind-boggling. You have a lot of great methods, it’s true, but none are so powerful that they overrule the use of others or make the situations any less tense. The fast, fluid combat is just a bonus on top of that.

Probably my favorite part, though, is the incredible atmosphere. I used to think of Batman’s villains as being largely cartoonish caricatures of criminals. It took this game to drive home the fact that the Joker, Scarecrow and Poison Ivy are dangerous psychopaths who would kill you for reasons you can’t even fathom. Add to this a decaying, overrun insane asylum with the same kind of tense, macabre wonderland feel that I felt in Bioshock and this game is tops.

I really can’t recommend it enough. It is basically the only game I’ve ever played that made me sad to finish. You’re doing yourself a huge disservice if you’re not at least trying this game.

Most Anticipated for 2010

God of War 3

In fact, it is possible for God of War to be even better! You have to add the ability to ride a maimed cyclops through a horde of enemies and the pure fun of grabbing a guy by his guts and using him like a battering ram to bowl over your foes, but it can be done. Look for it in March.

Dante’s Inferno

This game has proven quite controversial. No, not because of Visceral’s attempts to generate publicity by staging fake protests by Christian groups. Rather, it’s the fact that they’ve made a video game of the Divine Comedy in which the poetic observer is replaced by a blood-crazed, morally curious crusader with a giant scythe and a fireball crucifix and are expecting to be taken seriously. I just finished the demo and, for all respects, the gameplay is exactly like God of War. But the style is completely slick (I have a great passion for Renaissance depictions of hell) and God of War had shit hot gameplay, so I’ll be giving this one a gander in February.

Darksiders

To be honest, I was severely on the fence about this. The style doesn’t entirely jive with me (fire and brimstone demons are a bit passe, as far as I’m concerned) and there’s only so much God of War-esque gameplay I can take. Recent developments have suggested it’s more akin to a darker, apocalyptic Legend of Zelda than anything else, though. Given that I love the Zelda games and I also love ripping zombies apart, I think this January release will be worth a look or two.

That’s that! I hope you find these suggestions useful!

Let’s Talk Video Games Read More »

Avatar

In 1912, a pencil-sharpener salesman named Edgar Rice Burroughs published in a short novel ‘Under the Moons of Mars’ in All-Story Magazine. Republished in longer form in 1917, as A Princess of Mars, it was the first in the Barsoom series, kickstarted the planetary romance genre, and imprinted science fiction with a set of primitive but deeply felt tropes. James Cameroon’s Avatar is nothing less than a return to the primal urges of full-blown planetary romance in the style of Burroughs, Ralph Milne Farley, Homer Eon Flint and Otis Adelbert Kline: a glorious romp through the wonders and perils of an alien world, and a love story featuring a nearly naked alien princess. If you were a fifteen year old kid living in the 1970s and grokking sf, Tarzan of the Apes, and prog rock, a glimpse of Avatar in big-screen 3D and SurroundSound would blow your everloving mind.

Let’s get the story out of the way first. It’s 2154, a mining colony on Pandora, the Earth-like moon of a gas giant orbiting Alpha Centauri-A, source of a vital mineral, unobtanium (a nice, geeky joke: we could have done with a few more). Jake Sully is a paraplegic ex-Marine who volunteers to take the place of his dead twin brother as a driver of an avatar, a hybrid creature fettled up from human DNA and the DNA of the Na’vi, the blue-skinned ten-foot tall natives of Pandora. Sully is part of the science team, led by Sigourney Weaver’s Grace Augustine, that’s using the avatars to study and negotiate with the Na’vi; after his avatar is separated from the others, Sully encounters a Na’vi female, Neytiri, and is accepted into her clan, a major scientific coup. But Sully’s loyalty is torn between the scientists and the Na’vi, and former Marine Colonel Miles Quaritch, head of the colony’s security, who plans to evict the Na’vi clan from their home, which inconveniently sits on a motherlode of unobtanium. Quaritch promises Sully that if he can deal with the Na’vi, he’ll get treatment to restore use of his legs; but Sully has fallen for the Na’vi way of life, and with Neytiri . . .

Well, you get the idea. Like the pulp planetary romances, Avatar’s story is achingly simple and laid on with broad strokes. In the first half Sully gets to learn survival skills; in the second, he gets to use them; threaded through his pilgrim’s progress is a plunkingly obvious allegory about greed and uncontrolled capitalism destroying nature’s harmony, and a love story across the divide between two species. The bond between Sully and Na’vi is undeniably affecting, in parts, but it’s also in parts silly and sentimental, the characterisation and dialogue (especially Colonel Quaritch’s – GI Joe had better lines) is basic, the plot twists are utterly predictable, and the film lacks the heart and human qualities of smaller scale sf films like Moon or District 9. But what you take home from Avatar isn’t so much the story as the setting. And the setting, and its rendering, is amazing. Stunning.

There’s a nice scene near the beginning of this very long film where Sully first drives the body of his avatar, and realises that he can walk again, and breaks free from the technicians and the base and joyfully canters through a garden of native plants: that sense of freedom and awe is evoked over and again as the camera floats and zooms through Pandora’s forest. The 3D is crystal-clear and Cameron seamlessly blends live action characters, CG motion-capture characters and CG scenery, using a computer-camera system that allows him to zoom in and twist around anybody and anything. And Pandora itself is the best and most fully-detailed rendering of an alien world ever seen, a forest reimagined as a coral reef, with drifting medusa-like seeds, barracuda-like wolves, shark-like tigers, hammerheaded buffalo. . . In short, an entire, self-consistent biome packed with eye kicks and explored in beautiful and thrilling set pieces: Na’vi leading Sully through the luminescent galaxy of the night-time forest; the ascent of a chain of floating rocks to a floating mountain peak (straight from one of Roger Dean’s album covers); an aerial battle amongst those same floating mountains between helicopters and lumbering transports and a flock of warriors mounted on manta-ray dragons. . . And so on, and so on.

Sure, Cameron has spent enough money to reforest half of the Amazon Basin on a film with a by-the-numbers story that mixes tropes from ancient pulp fiction and the greatest hits from his previous work. But it also conjures, over and again, that heady, full-blown, good old-fashioned sense of wonder: it is, shamelessly, gleefully, a science fiction epic. What it isn’t, is a groundbreaking film, in the way that 2001: A Space Odyssey or Star Wars were. But it is a major envelope-pushing advance in terms of what is now possible. Because what’s possible now, thanks to the techniques Cameron has developed, is that anything we can think of can be thrown up on the cinema screen. Think about that: anything at all.

Avatar Read More »

Two Great Reviews for Enge and Shepherd

“Readers who are game for a different approach, and a main character who’s neither a misplaced savior-prince or a sassy huntress of things that go moan in the night, will likely find much to enjoy in the niche Enge has fashioned between traditional sword-and-sorcery and the ‘New Weird.’ Whereas old-school S&S heroes battled in maelstroms of ‘blood and thunder’ (or ‘thud and blunder,’ in the less-stellar tales), the cerebral, taciturn Morlock — a blend of Solomon Kane, Gandalf, Mr. Spock, and something wholly his own — survives by both “blood and ponder(ing).) Like Blood of Ambrose,This Crooked Wayis an intelligent and unique example of modern sword-and-sorcery fiction. It won’t appeal to everyone, but fans of sword-and-sorcery or non-stereotypical fantasy should definitely give it a look.” Fantasy Literature

Sashareads like a pleasant melding of Lord of the Rings, medieval-style warfare and intrigue mingled with the political and religious wranglings of Dune. In fact, Sasha makes a nice female parallel to Dune’s Paul Atreides. With a galloping plot and plenty of swordplay, honor, dishonor, treacheries, and victories, Sasha is a worth addition to the heroic fantasy genre.” – Michelle Kerns for the San Francisco & Sacramento Book Review 

Two Great Reviews for Enge and Shepherd Read More »

No, spelled "Y, E, S"

Thanks much to Lou for inviting me to participate in this blog. My name’s Ari Marmell, and while I’ve been writing for a decade, I’m still learning how to navigate the ins and outs of publishing. Up until a couple of years ago, most of my writing was freelance work in role-playing games while I tried to build up my fiction chops. I’ve done some shared-world fiction, tied to the Vampire: the Masquerade, Dungeons & Dragons, and Magic: the Gathering games, but my first wholly original novel, The Conqueror’s Shadow, is just coming out this coming February from Spectra.

Any way, all of this is by way of saying, I’m still learning how to interact with editors and publishers. So when I hear “Gee, I really can’t buy this book from you, but I like your work and I’d like to do something else with you,” I tend to see the “Can’t buy this book” and not really the rest of it.

(We writers are a neurotic bunch at the best of times.)

Thankfully, Lou decided to prove me wrong.

See, the novel that he’s publishing–The Goblin Corps–wasn’t the first book of mine that he saw. My agent first sent him another fantasy novel that simply wound up being too short for Lou to be comfortable publishing. That’s fair enough, but I’ll admit that, even though he raved about it and specifically said he wanted to work with me on something else, I didn’t have a lot of hope when we sent him TGC. Yet, here I am, a new member of the Pyr stable. (Neigh. Winnie. Snort.) And very happy to be here.

Funny thing is, that’s actually how I got my start with my freelancing, too. I submitted a book idea for the Vampire: the Masquerade roleplaying game to White Wolf Publishing. Not a proposal, the entire book, which I’d written in my spare time. The line developer at the time, Justin Achilli, couldn’t use the book itself, but he liked it enough to hire me on for something else.

All of which means that I should probably start being more optimistic, and start believing people when they say “I can’t use this, but…” I should–but then we’re back to the whole “writers are neurotic” bit.

But if any of you reading this are up-and-comers, looking at selling your first work, consider this a gentle bit of support: Sometimes “No, but…” means “but” more than it means “no.”

Thanks for the reminder, Lou.

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